![]() ![]() A lot of this involves resizing objects through an extremely satisfying mechanic-if you hold up a small square block in a hallway and position the reticule so that the block looks like it's far in the distance, you can drop it… and it'll now be much larger and located down at the other end of the hall. The puzzles in Superliminal all revolve around your first-person viewpoint, and you have to figure out what elements of each environment you can manipulate. To get through the game, you're told to view things from a different perspective-although it might be more accurate to say that the game is about taking your existing perspectives and reconceptualizing them. It's like Portal's puzzle chambers crossed with the dream spaces of Inception (and a hint of Alice in Wonderland too), but despite those clear influences Superliminal feels like its own thing. Things go wrong fast, though you take a wrong turn and stumble deeper into a dream state than was intended, and the deeper you go, the further your surroundings shift from a recognizable reality. The whole game is set within your medically induced dream as the program probes your subconscious, asking you to complete a series of challenges to find peace of mind and overcome feelings of inadequacy and self-doubt. Glenn Pierce, one who is undergoing the Somnasculpta sleep therapy program. Superliminal offers a short, enjoyable run through a subconscious in crisis, and it's a consistently clever and pleasantly challenging game with a lot on its virtual mind. For all its confusing geometry, strange logic, and growing unease, it's ultimately an optimistic and satisfying experience. Superliminal is about dreams and dream-logic, and represents a sort of nightmare itself, but it's a different kind from the ones I've experienced. With the world in disarray as a pandemic threatens our safety and wellbeing, I know that I am not alone in seeing a heavy uptick in nightmares, including dreams about death, disease, and general distress. Prior to being archived, the post garnered upwards of 700 up votes and 20 comments.In 2020, it's been harder than ever to have a truly good night's sleep. On April 22nd, 2012, Redditor OCDTrigger submitted a post titled "We need to do deeper" to the /r/pics subreddit, featuring a photograph of several laptops on a bed with desktop backgrounds matching each successive computer (shown below). On June 2nd, the Internet humor blog Smosh highlighted several vertical Inception comics, several of which featured jokes using the phrase "we need to go deeper" (shown below, right). Within three years, the post received more than 32,000 views and 980 up votes. On January 16th, 2011, FunnyJunk user inq submitted a vertical comic joking that Cobb should "go deeper" to sexually satisfy his girlfriend (shown below, left). ![]() On November 14th, the phrase was used in a 4chan thread in response to a post questioning the possibility of the universe being a simulation (shown below). On July 27th, 2010, the Xzibit comic was featured on the viral content site BuzzFeed and the Internet news blog Geekosystem. Prior to being archived, the post received over 1,300 up votes and 140 comments. On July 20th, Redditor YoungCleanLegitSon submitted a post to the /r/pics subreddit, featuring a vertical comic with an Xzibit Yo Dawg image macro followed by a screen capture of Cobb with the caption "We need to go deeper" (shown below). The film was originally released in theaters on July 8th, 2010. ![]() The phrase was first uttered in a scene from the science fiction film Inception in which the character Dom Cobb (played by Leonardo DiCaprio) speaks to Robert Fischer (played by Cillian Murphy) about planting a thought inside someone's mind. ![]()
0 Comments
Leave a Reply. |